How to use Math.cos and Math.sin to animate 10. 8. 2008 in Flash | 5 Comments | Author: 02geek | 3044 clicks
Its time for us to take the complex math we thought had no point from high school and turn it into an animation. actually cos/sin are so useful as we can use them any time we need to track movement such as when you create a googly eye that follows the mouse (that is done using cos-sin) in this example we will use them to create a moon for our globe.
AS3 what Is 'this', 'root', 'stage' and 'parent'? 10. 8. 2008 in Flash | 13 Comments | Author: 02geek | 2974 clicks
Talking about the relationship between our Main class and the root/time-line of our FLA. Ok then so what Is 'this', 'root', 'stage' and 'parent'? by the end of this video you will have a basic understanding of how scope works - its only our first video in this topic.
What is Polymorphism? 10. 8. 2008 in Flash | 0 Comments | Author: 02geek | 567 clicks
Polymorphism enables us to treat many object types as if they where one type of object. The idea behind it is to treat objects based on what they do instead of what they are. In the process we will discover the glue that will make it possible - we will create an interface and then integrate it into our logic and show case how it works.